Ravensight

FOR THE WHOLE LIFE OF YOUR GAME

Make this
game better.
Make the next
one smarter.

The idea. The build. The players. The launch.
Ravensight connects it all, so every game you make starts with more than a blank page.

One studio.
Every lesson.
HUGINN + MUNINN
01 / THE SPARKBrainstorm
02 / THE INTENTDesign & build
03 / THE REALITY CHECKPlaytest
04 / THE EVIDENCEUnderstand players
05 / THE BUSINESSMarketing & sales
06 / THE NEXT CHAPTERA smarter next game

EVERY RELEASE ADDS TO THE PICTURE

YOUR ENGINE. YOUR WORKFLOW.

Godot · Unity · Unreal · JavaScript · C++ · Odin · LÖVE · iOS · Android · HTTP

A CONNECTED WORKSPACE, FROM DAY ONE

Your game has a whole story.
See how the pieces connect.

Explore the path from “what if?” to “what did we learn?”

01 / BEFORE THE FIRST LINE OF CODE

Give your next idea
a head start.

Brainstorm with a partner that can draw on your studio’s findings, marketing history and sales. Capture ideas, question assumptions, and turn the promising ones into a design brief.

Start with what your studio already knows.

ravensight / brainstormDEMO WORKSPACE
Ravensight Brainstorm: an idea board beside a conversation grounded in studio history

HUGINN / YOUR AI ANALYST

From “something’s off”
to a decision
you can explain.

Ask questions in plain English. Huginn investigates your events and shows the numbers behind its answer. Bring that evidence together with design intent, playtest findings and Player Reports in Studio Intelligence.

See what happened. Decide what to try. Check what changed.

AN INVESTIGATION, NOT A GUESSILLUSTRATIVE EXAMPLE

“Why do players leave after the first boss?”

01
Follow the behavior

Compare the level funnel, deaths, journeys and retention.

02
Bring in the player’s experience

Read playtest findings and in-game reports alongside the numbers.

03
Make a decision you can revisit

Record what you’ll change, why, and what to check after release.

The evidence stays attached to the decision.

THE GAME IS ALSO YOUR BUSINESS

Know what players do.
Know what your work earns.

Keep the launch in the same picture as the game.

MARKETING

Give the spike some context.

Record posts, videos and other touchpoints. See measured player lift where a baseline is available, and keep a history of what you tried.

Demo marketing touchpoints with measured player lift
SALES

See the business behind the build.

Import storefront exports or record sales by hand. Track gross, net, refunds, units and wishlists, with totals kept separate by currency.

Demo sales ledger with currency totals, storefronts and launch performance

MUNINN / YOUR STUDIO MEMORY

Finish a game.
Keep the wisdom.

Your findings belong to your studio, across games. Confirm what holds up. Archive what doesn’t. Ask whether a new design repeats a problem you’ve already solved.

Bring that context back into Brainstorm, or make it available to your own coding agents through MCP. The next project starts with the lessons you chose to keep.

Build on what you learn
THE GAME YOU SHIPPEDWhat worked.
What didn’t.
What surprised you.
MuninnConfirmed studio findings

START WHERE YOU ARE

A new idea or a live game. There’s a way in.

01 / EXPLORING

Start with an idea.

Open a brainstorm, capture the design, and build your studio’s context as you go.

02 / BUILDING

Start with your build.

Connect an SDK, scan your source, or put AI personas through a playtest.

03 / ALREADY SHIPPED

Start with the evidence.

Read player behavior, import sales, and investigate what to improve next.

What’s included in the free start?

One million included events and 10 shared AI units each month, with no card required. A player event counts as one event; other operations can use weighted events. Playtests and source scans use a prepaid balance. See full pricing and usage details.

Does it work with my engine?

SDKs are available for Godot, JavaScript, Unity, Unreal, C++, Odin, LÖVE, iOS and Android, plus a plain HTTP API. Godot and JavaScript are stable; several other SDKs are in beta. AI playtests support web builds and native Godot; other native adapters are experimental. Check your platform in the docs.

Will AI playtests skew my real player analytics?

Persona sessions are tagged synthetic and excluded from real player numbers by default. You can choose to include them when you want to compare.

Do I have to use everything at once?

No. Start with the part that helps today. Add player events, design context, marketing touchpoints and sales as your project grows. Each adds context for the questions you ask next.

YOUR STUDIO’S NEXT CHAPTER

Make a game.
Learn from everything.
Go again, smarter.

Your next great idea deserves everything you’ve learned so far.

Start free with Ravensight

1M included events · 10 shared AI units monthly · No card required