Give the spike some context.
Record posts, videos and other touchpoints. See measured player lift where a baseline is available, and keep a history of what you tried.

FOR THE WHOLE LIFE OF YOUR GAME
The idea. The build. The players. The launch.
Ravensight connects it all, so every game you make starts with more than a blank page.
One studio.EVERY RELEASE ADDS TO THE PICTURE
Godot · Unity · Unreal · JavaScript · C++ · Odin · LÖVE · iOS · Android · HTTP
A CONNECTED WORKSPACE, FROM DAY ONE
Explore the path from “what if?” to “what did we learn?”
01 / BEFORE THE FIRST LINE OF CODE
Brainstorm with a partner that can draw on your studio’s findings, marketing history and sales. Capture ideas, question assumptions, and turn the promising ones into a design brief.
Start with what your studio already knows.

HUGINN / YOUR AI ANALYST
Ask questions in plain English. Huginn investigates your events and shows the numbers behind its answer. Bring that evidence together with design intent, playtest findings and Player Reports in Studio Intelligence.
See what happened. Decide what to try. Check what changed.
“Why do players leave after the first boss?”
Compare the level funnel, deaths, journeys and retention.
Read playtest findings and in-game reports alongside the numbers.
Record what you’ll change, why, and what to check after release.
THE GAME IS ALSO YOUR BUSINESS
Keep the launch in the same picture as the game.
Record posts, videos and other touchpoints. See measured player lift where a baseline is available, and keep a history of what you tried.

Import storefront exports or record sales by hand. Track gross, net, refunds, units and wishlists, with totals kept separate by currency.

MUNINN / YOUR STUDIO MEMORY
Your findings belong to your studio, across games. Confirm what holds up. Archive what doesn’t. Ask whether a new design repeats a problem you’ve already solved.
Bring that context back into Brainstorm, or make it available to your own coding agents through MCP. The next project starts with the lessons you chose to keep.
Build on what you learnSTART WHERE YOU ARE
Open a brainstorm, capture the design, and build your studio’s context as you go.
Connect an SDK, scan your source, or put AI personas through a playtest.
Read player behavior, import sales, and investigate what to improve next.
One million included events and 10 shared AI units each month, with no card required. A player event counts as one event; other operations can use weighted events. Playtests and source scans use a prepaid balance. See full pricing and usage details.
SDKs are available for Godot, JavaScript, Unity, Unreal, C++, Odin, LÖVE, iOS and Android, plus a plain HTTP API. Godot and JavaScript are stable; several other SDKs are in beta. AI playtests support web builds and native Godot; other native adapters are experimental. Check your platform in the docs.
Persona sessions are tagged synthetic and excluded from real player numbers by default. You can choose to include them when you want to compare.
No. Start with the part that helps today. Add player events, design context, marketing touchpoints and sales as your project grows. Each adds context for the questions you ask next.
YOUR STUDIO’S NEXT CHAPTER
Your next great idea deserves everything you’ve learned so far.
Start free with Ravensight1M included events · 10 shared AI units monthly · No card required